Advertise inside 3D game worlds. Not on top of it.

Reserve premium in-game placements and verify what actually ran.

AdMesh turns in-game inventory into scheduled media placements with proof-of-delivery reporting, shared visibility diagnostics, and settlement that follows the booked schedule.

Built into the engines you already ship on.

Unreal Engine
Unity
Godot
Custom Engine API
Web Games
Unreal Engine
Unity
Godot
Custom Engine API
Web Games

Godot-first. The only in-game advertising SDK built natively for Godot 4 - the engine powering 37% of indie game submissions in 2024.

Now in Early Access: Godot 4+, Unity, and Unreal.

Measurement still lags the medium.

Gaming already commands large audiences and meaningful ad budgets. IAB's 2024 gaming guidance cites eMarketer forecasting $8.59B in U.S. game advertising revenue in 2024, while dentsu reports a global gaming audience of 3.38 billion people and notes that gaming still attracts less than 5% of ad spend.

What makes in-game advertising harder to measure is that delivery is not the same as visibility. IAB and MRC guidance for in-game advertising emphasizes client-side measurement and disclosure of factors such as angle, occlusion, impaired visibility, focus, and time in view.

AdMesh is built for reservation-based placements with delivery evidence and visibility-related reporting, so studios and advertisers can review what ran, where it appeared, and how it was presented in play.

$8.59B U.S. Game Ad Revenue
(2024, IAB citing eMarketer)
3.38B Global Gaming Audience
(dentsu/GWI 2024)
<5% Share of Ad Spend
(dentsu/GWI 2024)
2022 IAB/MRC In-Game Measurement
Guidelines 2.0

Reserved in-game placements with shared delivery proof.

LIT Verification

Booked placements generate signed, hash-linked proof records that support delivery verification, reporting, and dispute review.

Placement Operations

Define approved ad surfaces inside the game experience and manage booked placements through a controlled delivery workflow built for live operations.

Reservation + Proof Settlement

Advertisers reserve time-based placements, and AdMesh uses proof-of-delivery signals to confirm fulfillment, reporting quality, and make-good decisions.

AdMesh is built around booked placements, verification, and reporting that both sides can review from the same operating record.

From SDK install to verified payout. Four steps. No surprises.

01

Integrate

Drop the AdMesh SDK into your Godot, Unity, or Unreal project. Configure placement anchors through your existing content pipeline.

02

Place

Position flat surfaces or 3D branded object anchors where they fit naturally in your world. You control design, we handle delivery.

03

Verify

AdMesh records delivery and visibility-related proof signals so both sides can confirm that the reserved placement ran in the agreed environment.

04

Settle

Studios and advertisers work from the same proof and reporting layer, with make-good or settlement decisions tied back to the booked schedule.

Designed for teams that need accountability at scale

Proof-of-Delivery Ledger

Delivery, uptime, and verification events are recorded in a way teams can audit and reconcile against reserved bookings.

Real-Time Campaign Controls

Update pacing, targeting, and creatives without shipping game patches.

Live Reporting

Studios and advertisers view synchronized analytics from the same event stream.

Brand Safety Controls

Apply category rules, moderation checks, and campaign-level restrictions with confidence.

Engine-Native Integration

Keep ad surfaces in your world design system instead of bolting on external overlays.

Automated Settlement

Settlement follows the booked schedule while proof data keeps payout, reporting, and reconciliation aligned.

For Studios

Monetize without breaking what makes your game worth playing.

AdMesh placements live inside your world - not on top of it. No pop-ups, no interstitials, no rewarded video interruptions.

Revenue is tied to settled reserved placements with proof-backed delivery reporting, not guesswork.

  • Native 3D surfaces that match your art direction
  • 3D branded object placement unique to AdMesh
  • Revenue share on settled reserved schedule value
  • Real-time dashboard: delivery proof, revenue, heatmaps
  • SDK support: Godot - Unity - Unreal - Custom

For Advertisers

Reach players where attention is earned

Run campaigns in premium in-game environments by reserving placements for specific time windows with proof-backed reporting.

  • Booking based on reserved schedule value
  • Context-aware targeting with runtime signals
  • Shared proof-of-delivery reporting
  • Fast creative and pacing controls

In-game advertising that both sides can trust.

AdMesh is open for studio and advertiser onboarding. Early access partners receive dedicated integration support and priority placement in the advertiser marketplace.

Questions? hello@admesh.in