From SDK install to verified payout. Four steps. No surprises.

01

Integrate

Drop the AdMesh SDK into your Godot, Unity, or Unreal project. Configure placement anchors through your existing content pipeline. Average setup: under an hour.

02

Place

Position flat surfaces or 3D branded object anchors where they fit naturally in your world. Billboards, screens, props, or interactive items.

03

Verify

AdMesh records delivery and visibility-related proof at the engine level so teams can verify that reserved placements ran as scheduled and investigate performance or dispute questions.

04

Settle

Studios and advertisers access the same verified event stream. No estimation. No reconciliation disputes. Both sides work from the same signed source of truth.