Next-Gen In-Game Advertising

Ads Players
Actually See.

Projectile-based view tracking. Real verified impressions.
No wasted spend. Built for game devs and brands.

Free to integrate · No minimum spend · Real-time analytics

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0% View Accuracy
0+ Games Integrated
0M+ Verified Views
0x Better ROI vs Banner

Four steps to verified ad views

01

Integrate SDK

Drop our lightweight SDK into Unity, Unreal, or any custom engine. Under 5 minutes.

02

Place Ad Surfaces

Position billboards, screens, or surfaces naturally inside your game world.

03

Verify with LIT™

Our projectile-based Line-of-Sight Tracking confirms the player actually saw the ad.

04

Get Paid

Devs earn per verified view. Advertisers only pay for real impressions. Everyone wins.

Built for performance, not popups

LIT™ Tracking

Projectile physics verify that a player's camera actually pointed at the ad surface.

Real-Time Dashboard

Impressions, engagement rates, heatmaps, and revenue — all live, all the time.

5-Min Integration

Unity, Unreal, Godot, or custom engines. Our SDK drops in with zero friction.

Automated Payouts

Revenue flows automatically. No invoicing, no delays, no minimums.

Smart Targeting

Demographics, genre, playtime, geography — reach exactly who you want.

Brand Safety

Content moderation, blocklists, and real-time monitoring protect every campaign.

For Developers

Monetize without breaking immersion

  • Non-intrusive 3D ad surfaces
  • Per-view revenue model
  • Comprehensive analytics
  • Multi-engine support
Start Earning →

For Advertisers

Only pay for ads that get seen

  • Verified view impressions
  • Advanced audience targeting
  • Real-time campaign control
  • Full performance analytics
Launch Campaign →

Ready to change how in-game ads work?

Join the platform that respects players and delivers results.