Next-Gen In-Game Advertising
Projectile-based view tracking. Real verified impressions.
No wasted spend. Built for game devs and brands.
Free to integrate · No minimum spend · Real-time analytics
How It Works
Drop our lightweight SDK into Unity, Unreal, or any custom engine. Under 5 minutes.
Position billboards, screens, or surfaces naturally inside your game world.
Our projectile-based Line-of-Sight Tracking confirms the player actually saw the ad.
Devs earn per verified view. Advertisers only pay for real impressions. Everyone wins.
Platform Features
Projectile physics verify that a player's camera actually pointed at the ad surface.
Impressions, engagement rates, heatmaps, and revenue — all live, all the time.
Unity, Unreal, Godot, or custom engines. Our SDK drops in with zero friction.
Revenue flows automatically. No invoicing, no delays, no minimums.
Demographics, genre, playtime, geography — reach exactly who you want.
Content moderation, blocklists, and real-time monitoring protect every campaign.
For Developers
For Advertisers
Join the platform that respects players and delivers results.