In-Game Advertising Infrastructure

Every Ad Impression.
Verified.

AdMesh is the ad platform built for games — where impressions are verified at the engine level, not estimated after the fact.

Multi-engine SDK · Non-intrusive Ads · Verified Views

Scroll
$9.2B Addressable Market
94% Verification Accuracy
3 Engines Supported
2 Billing Models

In-game ads today are billed on estimated impressions — not verified ones.

Current platforms charge advertisers whether or not a player ever actually looked at the ad surface. That means wasted spend for brands and suppressed revenue for developers. AdMesh replaces estimation with verification — every impression is confirmed at the engine level before it counts.

Four steps to verified impressions

01

Integrate SDK

Drop our lightweight SDK into your game engine. Minimal configuration, zero impact on game performance.

02

Place Ad Surfaces

Position billboards, screens, or surfaces naturally inside your game world — wherever they make sense.

03

Views Are Verified

The SDK confirms whether the player's camera actually saw the ad surface. Each verified view is timestamped and signed.

04

Revenue Flows

Developers earn per verified impression. Advertisers are billed only for confirmed views. Clean data for both sides.

Integrate with your game engine

Unreal Engine
Unity
Godot
Custom Engines
Web Games
Unreal Engine
Unity
Godot
Custom Engines
Web Games

Infrastructure, not middleware

Verified Impressions

Each ad view is confirmed at the engine level — signed, timestamped, and recorded on-chain ready.

Real-Time Analytics

Impression data, engagement metrics, and revenue — updated live for both developers and advertisers.

Multi-Engine SDK

One SDK across Unreal, Unity, Godot, and custom engines. Lightweight with zero runtime overhead.

Automated Settlement

Revenue settles automatically. No invoicing, no reconciliation delays.

Contextual Targeting

Target by genre, geography, playtime patterns, and player demographics — without breaking immersion.

Brand Safety

Content moderation, category blocking, and real-time campaign controls as standard.

For Game Developers

Monetize without
compromising gameplay

AdMesh works inside your game engine — not on top of it. Ad surfaces are native 3D objects that respect your art direction and your players' experience.

  • Non-intrusive 3D ad surfaces
  • Revenue per verified impression
  • Real-time earnings dashboard
  • Unreal, Unity, Godot & custom engines
Request Early Access →

For Advertisers

Reach players inside
the games they play

Place your brand on in-game surfaces — billboards, screens, posters — and only get billed when a player's view is verified by the engine.

  • Verified impression billing
  • Contextual audience targeting
  • Real-time campaign controls
  • Transparent performance data
Join Waitlist →

The infrastructure for verified
in-game advertising is here.

Early access is open for developers. Advertiser onboarding begins Q2 2025.