In-Game Advertising Infrastructure
AdMesh is the ad platform built for games — where impressions are verified at the engine level, not estimated after the fact.
Multi-engine SDK · Non-intrusive Ads · Verified Views
The Problem
Current platforms charge advertisers whether or not a player ever actually looked at the ad surface. That means wasted spend for brands and suppressed revenue for developers. AdMesh replaces estimation with verification — every impression is confirmed at the engine level before it counts.
How It Works
Drop our lightweight SDK into your game engine. Minimal configuration, zero impact on game performance.
Position billboards, screens, or surfaces naturally inside your game world — wherever they make sense.
The SDK confirms whether the player's camera actually saw the ad surface. Each verified view is timestamped and signed.
Developers earn per verified impression. Advertisers are billed only for confirmed views. Clean data for both sides.
Supported Engines
Platform
Each ad view is confirmed at the engine level — signed, timestamped, and recorded on-chain ready.
Impression data, engagement metrics, and revenue — updated live for both developers and advertisers.
One SDK across Unreal, Unity, Godot, and custom engines. Lightweight with zero runtime overhead.
Revenue settles automatically. No invoicing, no reconciliation delays.
Target by genre, geography, playtime patterns, and player demographics — without breaking immersion.
Content moderation, category blocking, and real-time campaign controls as standard.
For Game Developers
AdMesh works inside your game engine — not on top of it. Ad surfaces are native 3D objects that respect your art direction and your players' experience.
For Advertisers
Place your brand on in-game surfaces — billboards, screens, posters — and only get billed when a player's view is verified by the engine.
Early access is open for developers. Advertiser onboarding begins Q2 2025.